What this is, at least from my viewpoint as someone who has touched this stuff, is a year's worth of electronics courses taught in high school or college boiled down to the most basic concepts and presented in a manner where you can learn what these elements do and how to control them. Nor will it ever teach you real bomb defusal. Now to be clear before you get all excited, no, this does not teach you how to make a bomb. Each course will teach you the basics of each component and then throw you into situations where you will learn how to defuse a bomb with those techniques applied. You will learn an array of items such as logic gates, capacitors, timers, pulse generators and more. ![]() What this game entails is teaching you the basics of electronics in real life as they're applied fake bombs that. ![]() This is not another version of Keep Talking and Nobody Explodes, there is no competition, there is no co-op, there are no silly games. The premise of the game is more educational than action-packed thriller. There's a lot more to that kind of stuff, which Systemic Games has been happy to show you in their game Bomb Squad Academy. Some get it a little right, but most everyone boils it down to "cut a wire" and call it good. What I do know is that a lot of developers over the years have tried to incorporate that kind of tech into games when it comes to in-game bombs and have mostly failed. I can't put my finger on it, ask me again in five years and we'll see if I've been able to reflect on it. I understand it and can talk to you about it, but there's something about it that's unappealing to me. The amount of sheer joy I felt while playing this game is something I haven’t felt for a long time in a game.Throughout my time on this earth I've taken a few electronics courses and discovered something about myself: I hate working with circuitry. There’s no one way to anything, and exploration and experimentation is everything. I had felt that the series was becoming too linear, hand holding, and formulaic, and Breath of the Wild flipped Zelda on its head, returning to its roots of exploration and throwing players into a world where they are free to do whatever they want. I’m a lifelong Zelda fan, and Breath of the Wild has finally surpassed The Legend of Zelda: Ocarina of Time as my all-time favorite game. It had a string of strong titles during the year, but my favorite by far was The Legend of Zelda: Breath of the Wild. I spent most of my gaming time in 2017 with Nintendo’s newest console, the Switch. I can’t wait to see what else comes out for the Switch in 2018! ![]() Granted, the last Mario game I played was Mario 64. It’s amazing to have a new console that is both a Game Boy and a NES with “cartridges”! Mario Odyssey is beautifully made, and the new dynamics added to it make it super fun and different from past games. It punched me in the face so hard with nostalgia. Playing it was like taking my bra off after a long day at work: purest bliss.ĭidn’t play many games this year, but right at the end, I picked up a Switch and Mario Odyssey. I dabble, I guess, with consoles but always find myself falling back into the comfortable arms of Nintendo, and Mario Odyssey did everything to wrap my overworked, stress-riddled mind in fluffy nostalgic blankets of color and adventure. Being on the very very very (several more very’s) fringe of the gaming community, literally only through knowing gamers and reading what we cover at Geek Bomb, means I don’t often get an opportunity to try out or talk about new games but it is absolutely without a doubt Mario Odyssey that takes the top spot for me this year.
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